MARBLE: Material Recomposition and Blending in CLIP-Space

📅 2025-06-05
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses fine-grained material editing from example images, enabling precise manipulation of object appearance and continuous control over physical material properties—including roughness, metallicness, transparency, and emissivity. Methodologically, we first identify material-attributive modules within a pre-trained diffusion UNet and introduce a novel CLIP-space material direction learning framework: a lightweight direction prediction network models semantic material directions in the CLIP embedding space, enabling module-level latent-space intervention in the UNet. This design supports multi-material blending, recombination, and cross-scene transfer in a single forward pass. Experiments demonstrate substantial improvements in material fidelity and controllability, outperforming state-of-the-art methods in both qualitative and quantitative evaluations—without requiring fine-tuning or additional training.

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📝 Abstract
Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting. Project Page: https://marblecontrol.github.io/
Problem

Research questions and friction points this paper is trying to address.

Editing object materials in images using exemplar images
Blending materials via CLIP-space embeddings and text-to-image models
Controlling fine-grained material attributes like roughness and transparency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Material blending in CLIP-space using embeddings
Control pre-trained models via UNet material attribution
Parametric control of material attributes with shallow network
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