EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units

📅 2026-06-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing audio-driven 3D Gaussian Splatting (3DGS) talking avatars struggle to achieve fine-grained and editable facial expression control due to modality conflicts between speech and explicit expression signals. This work formulates the challenge as a structured spatiotemporal coordination task under cross-modal conflict and introduces an anatomically informed Synergistic-Zone Prior with Attention Bias (SZ-PAB) to enable spatial semantic disentanglement. Furthermore, a Channel-Independent Temporal Action Unit Encoder (CIT-AE) is designed to model coherent expression dynamics. The proposed approach achieves, for the first time within the 3DGS framework, region-level editable expression control, significantly enhancing the accuracy, temporal consistency, and realism of upper-face expressions while preserving high-quality rendering and precise lip synchronization.
📝 Abstract
3D Gaussian Splatting (3DGS) has shown strong potential for high-fidelity talking head synthesis. However, enabling fine-grained, interpretable, and editable facial expression control remains fundamentally challenging due to intrinsic conflicts between speech-driven facial dynamics and explicit expression signals. Existing methods rely on implicit multimodal fusion, leading to spatial entanglement and temporal instability. We present EmoZone-Talker, a novel framework that reformulates audio-driven facial animation as a structured spatial-temporal coordination problem under cross-modal conflicts. Our approach introduces an explicit spatial disentanglement and temporal dynamics modeling of facial motion. Specifically, we propose Synergy Zones with Prioritized Attention Bias (SZ-PAB) to explicitly decouple modality contributions via region-wise constraints guided by anatomical priors, and a Channel-Independent Temporal AU Encoder (CIT-AE) to model temporally coherent AU dynamics. By integrating these representations into 3D Gaussian deformation, EmoZone-Talker enables precise and interpretable control over facial expressions. Extensive experiments demonstrate that our method improves expression controllability and realism, with notable gains in upper-face accuracy and temporal coherence, while preserving high rendering quality and accurate lip synchronization. Code will be publicly released to facilitate reproducibility and further research.
Problem

Research questions and friction points this paper is trying to address.

facial expression control
audio-driven animation
3D Gaussian Splatting
facial action units
cross-modal conflict
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
Facial Action Units
Spatial Disentanglement
Temporal Dynamics
Audio-Driven Animation
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