LLM-Based Synthetic Ground Truth Generation for Audio-Based Emotion Classification via In-Context Learning

📅 2026-06-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of dynamically inferring team affective states in multi-user virtual reality environments, where the scarcity of high-quality annotated data and the limitations of traditional self-reporting methods hinder real-time emotion capture during interactions. To overcome this, the authors propose a fine-tuning-free approach leveraging large language models (LLMs): acoustic feature similarity is used to retrieve contextual examples, which—combined with a few annotated samples—enable in-context learning (ICL) to automatically generate emotion-related synthetic ground-truth labels from streaming speech. The method achieves performance comparable to fine-tuned models on multimodal affective analysis tasks while substantially reducing computational overhead, offering a highly efficient and practical synthetic labeling solution for continuous speech-based emotion classification.
📝 Abstract
Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.
Problem

Research questions and friction points this paper is trying to address.

emotion classification
ground truth generation
team collaboration
virtual reality
speech signals
Innovation

Methods, ideas, or system contributions that make the work stand out.

In-Context Learning
Synthetic Ground Truth
Audio-Based Emotion Classification
Large Language Models
Retrieval-Based Prompting