3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis

📅 2026-06-23
📈 Citations: 0
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🤖 AI Summary
Existing single-view 3D vehicle generation methods suffer from limited viewpoint coverage and cross-view geometric inconsistencies, resulting in low reconstruction fidelity. This work proposes a scalable generative framework that, for the first time, synthesizes an arbitrary number of geometrically consistent multi-view images from a single real-world input image by integrating explicit 3D priors into a diffusion model. The approach leverages a fast mesh reconstruction algorithm combining 3D Gaussian splatting with joint color-normal optimization, enabling high-fidelity geometry recovery. Evaluated on both synthetic and real-world datasets, the method significantly outperforms current state-of-the-art approaches, achieving detailed, view-coherent, and geometrically consistent 3D vehicle reconstructions.
📝 Abstract
High-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Code and models will be released.
Problem

Research questions and friction points this paper is trying to address.

3D car generation
multi-view synthesis
geometric consistency
3D reconstruction
autonomous driving simulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D-consistent multi-view synthesis
3D Gaussian Splatting
multi-view diffusion model
color-normal joint optimization
scalable 3D generation
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