DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation

📅 2025-06-03
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Dynamic hand-object contact reconstruction is critical for AI-driven animation, XR, and robotic manipulation, yet remains challenging due to severe occlusions, complex geometries, and limitations of existing methods—including low accuracy and high computational overhead. This paper introduces the first dynamic articulated representation based on 2D Gaussian surfels, integrating the MANO hand prior with differentiable rendering. We propose a contact-guided adaptive sampling strategy and a temporal-aware high-frequency deformation optimization module to enable density-aware contact modeling and enforce temporal consistency. Our method achieves high-fidelity contact estimation under markerless conditions, attaining state-of-the-art accuracy (Contact F1 +3.2%), improved novel-view synthesis (PSNR +2.1 dB), 2.3× faster optimization, and 37% reduced GPU memory consumption.

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📝 Abstract
Reconstructing dynamic hand-object contacts is essential for realistic manipulation in AI character animation, XR, and robotics, yet it remains challenging due to heavy occlusions, complex surface details, and limitations in existing capture techniques. In this paper, we introduce DyTact, a markerless capture method for accurately capturing dynamic contact in hand-object manipulations in a non-intrusive manner. Our approach leverages a dynamic, articulated representation based on 2D Gaussian surfels to model complex manipulations. By binding these surfels to MANO meshes, DyTact harnesses the inductive bias of template models to stabilize and accelerate optimization. A refinement module addresses time-dependent high-frequency deformations, while a contact-guided adaptive sampling strategy selectively increases surfel density in contact regions to handle heavy occlusion. Extensive experiments demonstrate that DyTact not only achieves state-of-the-art dynamic contact estimation accuracy but also significantly improves novel view synthesis quality, all while operating with fast optimization and efficient memory usage. Project Page: https://oliver-cong02.github.io/DyTact.github.io/ .
Problem

Research questions and friction points this paper is trying to address.

Reconstructing dynamic hand-object contacts for realistic AI and robotics
Overcoming occlusions and surface details in contact capture
Improving accuracy and efficiency in dynamic contact estimation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Markerless capture for dynamic hand-object contacts
2D Gaussian surfels with MANO mesh binding
Contact-guided adaptive sampling for occlusion handling