Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts

📅 2025-06-02
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🤖 AI Summary
This paper addresses incentive-compatible sequential exploration in high-dimensional linear environments with self-interested agents, aiming to overcome the exponential sample complexity bottleneck imposed by initial data collection. Conventional approaches face a fundamental tension between incentive compatibility and low regret, resulting in poor sample efficiency. We first identify the critical role of the action set’s geometric structure (e.g., the unit ball) and prove that it decouples the trade-off between incentive compatibility and optimal regret. Building on this insight, we propose the first algorithm that simultaneously achieves strict incentive compatibility and polynomial sample complexity—specifically, $O(mathrm{poly}(d))$—by integrating linear contextual bandits, posterior sampling, and geometry-driven mechanism design. Our method breaks the exponential lower bound barrier and provides the first computationally efficient, incentive-aware exploration framework for high-dimensional settings.

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📝 Abstract
In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this emph{initial exploration} phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an incentive-compatible exploration algorithm with sample complexity that scales polynomially with the dimension and other parameters.
Problem

Research questions and friction points this paper is trying to address.

Incentivized exploration with self-interested agents in linear contexts
Overcoming exponential sample complexity in high-dimensional initial exploration
Achieving regret-optimality under mild geometric action set conditions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Incentive-compatible algorithm for linear bandits
Polynomial sample complexity in high dimensions
Geometric conditions enable efficient exploration
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