4DVLT: Dynamic Scene Understanding with Worldline-Centered Vision-Language Tracking

📅 2026-06-21
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing approaches struggle to accurately align language instructions with persistent worldlines in dynamic scenes while maintaining consistent object identity, metric 3D motion, and multi-view 2D projection coherence. This work introduces, for the first time, a worldline-centric 4D visual-language tracking task, formulating an object-centric 4D state graph and proposing a graph-conditioned worldline inference framework that jointly reasons over multi-view videos and natural language instructions. To facilitate research in this direction, we present Instruct-4D, a large-scale benchmark encompassing diverse reasoning challenges. Experimental results demonstrate that our proposed model, 4DTrack-Qwen3.5-9B, achieves a TGA_Top1 score of 62.68 on this benchmark, outperforming the strongest baseline by 19.62 percentage points and significantly improving both target localization accuracy and worldline reconstruction quality.
📝 Abstract
4D dynamic scene understanding requires grounding language to a persistent worldline that binds identity, metric 3D motion, and synchronized multi-view 2D projections. Existing paradigms capture only part of this structure: large multimodal models reason over rich visual evidence but rarely preserve metric topology, while vision-language tracking remains tied to fragmented 2D or 3D outputs and local continuation. We therefore introduce \textbf{4DVLT}, a worldline-centered task for instruction-conditioned 4D dynamic scene understanding in fully observed multi-view video, and \textbf{Instruct-4D}, a benchmark with 129.4K question-answer pairs, 64.7K target entities, 851 scenes, and 9 reasoning-oriented query types. To address this setting, we present \textbf{4DTrack}, which casts instruction-conditioned tracking as graph-conditioned worldline inference through an object-centric 4D state graph, metric-guided routing, bidirectional decoding, and kinematic calibration. On Instruct-4D, 4DTrack-Qwen3.5-9B reaches 62.68 $\mathrm{TGA}_{\mathrm{Top1}}$ and surpasses the best adapted VLT baseline by 19.62 points. These results show that worldline-centered modeling improves both target grounding and recovered worldline quality. The project page is available at https://github.com/mikubaka88/4DVLT.
Problem

Research questions and friction points this paper is trying to address.

4D dynamic scene understanding
worldline
vision-language tracking
instruction grounding
multi-view video
Innovation

Methods, ideas, or system contributions that make the work stand out.

worldline-centered
4D dynamic scene understanding
vision-language tracking
metric 3D motion
instruction-conditioned tracking