CoEmpaTeam: Enhancing Cognitive Empathy using LLM-based Avatars and Dynamic Role Play in Virtual Reality

📅 2026-03-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
In performance-oriented societies, cognitive empathy is progressively declining yet remains difficult to perceive and train, leading to a lack of effective interventions. This study proposes a novel training system that integrates large language models (LLMs) with virtual reality (VR), wherein LLM-driven virtual avatars endowed with customizable personality traits engage users in dynamic role-playing scenarios to facilitate immersive perspective-taking. By uniquely combining personalized personality modeling with interactive VR, the approach establishes a transferable paradigm for cognitive empathy training applicable to real-world social contexts. A three-phase, two-week longitudinal experiment with 32 participants, complemented by diary studies, demonstrates significant improvements in cognitive empathy, with most participants reporting successful transfer of acquired skills to everyday social interactions.

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📝 Abstract
Cognitive empathy, the ability to understand others' perspectives, is essential for effective communication, reducing biases, and constructive negotiation. However, this skill is declining in a performance-driven society, which prioritizes efficiency over perspective-taking. Here, the training of cognitive empathy is challenging because it is a subtle, hard-to-perceive soft skill. To address this, we developed CoEmpaTeam, a VR-based system that enables users to train their cognitive empathy by using LLM-driven avatars with different personalities. Through dynamic role play, users actively engage in perspective-taking, experiencing situations through another person's eyes. CoEmpaTeam deploys three avatars who significantly differ in their personality, validated by a technical evaluation and an online experiment (n=90). Next, we evaluated the system through a lab experiment with 32 participants who performed three sessions across two weeks, followed by a one-week diary study. Our results showed a significant increase in cognitive empathy, which, according to participants, transferred into their real lives.
Problem

Research questions and friction points this paper is trying to address.

cognitive empathy
soft skills
perspective-taking
empathy training
social cognition
Innovation

Methods, ideas, or system contributions that make the work stand out.

LLM-based avatars
virtual reality
cognitive empathy
dynamic role play
perspective-taking
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Dehui Kong
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
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Martin Feick
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
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Shi Liu
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
Alexander Maedche
Alexander Maedche
Professor, human-centered systems lab (h-lab), Karlsruhe Institute of Technology
Information SystemsIntelligent SystemsHuman-Computer Interaction