ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars

📅 2026-03-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of dynamically varying network and computational resources in real-time extended reality (XR) and telepresence applications by introducing a multi-level 3D Gaussian avatar representation. The proposed method leverages an adaptive implicit subdivision based on a template mesh, defining Gaussian distributions in local patch coordinate systems to enable expression- and pose-driven animation across levels of detail. By integrating screen-space importance estimation, the framework supports dynamic, progressive refinement of visual fidelity. To the best of our knowledge, this is the first approach to realize progressively loadable, renderable, and animatable 3D Gaussian avatars. Through importance-based scheduling, it smoothly enhances visual quality under constrained bandwidth and compute budgets, achieving an effective balance among low latency, high visual fidelity, and fluidly animated rendering.

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📝 Abstract
In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar representation built on a hierarchy of 3D Gaussians grown by adaptive implicit subdivision on a template mesh. 3D Gaussians are defined in face-local coordinates to remain animatable under varying expressions and head motion across multiple detail levels. The hierarchy expands when screen-space signals indicate a lack of detail, allocating resources to important areas. Leveraging importance ranking, ProgressiveAvatars supports incremental loading and rendering, adding new Gaussians as they arrive while preserving previous content, thus achieving smooth quality improvements across varying bandwidths. ProgressiveAvatars enables progressive delivery and progressive rendering under fluctuating network bandwidth and varying compute and memory resources.
Problem

Research questions and friction points this paper is trying to address.

progressive representation
3D avatars
real-time XR
telepresence
resource fluctuation
Innovation

Methods, ideas, or system contributions that make the work stand out.

progressive representation
3D Gaussians
animatable avatars
adaptive subdivision
incremental rendering
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