CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

📅 2025-05-23
📈 Citations: 0
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🤖 AI Summary
To address insufficient modeling accuracy and temporal instability of 4D Gaussian splatting in dynamic scenes—particularly under large motions, severe occlusions, and fine geometric details—this paper proposes a cascaded temporal residual learning framework. Methodologically, it introduces a novel three-level residual architecture (“video–segment–frame”) for hierarchical disentanglement of dynamic signals; incorporates an optical-flow-driven adaptive temporal segmentation mechanism to enhance robustness to complex motion; and integrates multi-scale residual learning, differentiable rendering, and temporally parameterized Gaussian optimization. Evaluated on multiple standard benchmarks, the method achieves state-of-the-art reconstruction accuracy and visual quality while enabling real-time rendering. Notably, it demonstrates superior performance in challenging scenarios involving large camera or object motion, strong occlusions, and intricate scene details.

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📝 Abstract
Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a"video-segment-frame"structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.
Problem

Research questions and friction points this paper is trying to address.

Extends 4D Gaussian Splatting for dynamic scene modeling
Hierarchically decomposes scenes into video-segment-frame structure
Improves rendering of complex scenes with motion and occlusions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical decomposition into video-segment-frame structure
Residual learning for time-dependent signal modeling
Dynamic adjustment of segments using optical flow
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