Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs

📅 2025-05-24
📈 Citations: 0
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🤖 AI Summary
Large language models (LLMs) exhibit limited stepwise reasoning capability in complex, multi-step tasks such as game playing. Existing retrieval-augmented methods—e.g., GraphRAG—rely on entity-centric knowledge graphs with fragmented structures and overly dense local connections, hindering coherent long-range reasoning. To address this, we propose Goal-oriented Graphs (GoG), a novel framework that models reasoning as a top-down, recursive decomposition of high-level goals into subgoals, where nodes represent goals and directed edges encode logical dependencies. GoG shifts knowledge graph modeling from entity-centric to goal-centric paradigms, enabling explicit retrieval and structured orchestration of reasoning paths. The framework comprises four components: goal graph construction, hierarchical goal retrieval, logical edge encoding, and GoG-enhanced prompt engineering. Experiments on the Minecraft platform demonstrate that GoG significantly outperforms GraphRAG and other baselines, validating the efficacy of goal-chain reasoning for enhancing LLMs’ long-horizon reasoning capabilities.

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📝 Abstract
Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step reasoning, especially in complex applications such as games. While retrieval-augmented methods like GraphRAG attempt to bridge this gap through cross-document extraction and indexing, their fragmented entity-relation graphs and overly dense local connectivity hinder the construction of coherent reasoning. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and its associated attributes, and edges encode logical dependencies between goals. This structure enables explicit retrieval of reasoning paths by first identifying high-level goals and recursively retrieving their subgoals, forming coherent reasoning chains to guide LLM prompting. Our method significantly enhances the reasoning ability of LLMs in game-playing tasks, as demonstrated by extensive experiments on the Minecraft testbed, outperforming GraphRAG and other baselines.
Problem

Research questions and friction points this paper is trying to address.

Enhance LLM step-by-step reasoning in complex games
Improve fragmented entity-relation graphs in retrieval methods
Construct coherent reasoning chains using Goal-Oriented Graphs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Goal-Oriented Graphs structure for coherent reasoning
Recursive retrieval of subgoals to form reasoning chains
Enhanced LLM reasoning in gaming tasks
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