SLVMBench: Skill Learning from Video Memory

📅 2026-07-13
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Current video-language foundation models struggle to learn from long-duration videos and transfer acquired skills in real time. This work proposes the first unified evaluation benchmark that simulates how humans extract embedded procedural knowledge from hours-long video streams and immediately apply it to novel tasks. The benchmark innovatively integrates long-term video memory, procedural knowledge extraction, and real-time skill application, featuring sub-second temporal annotations and carefully designed questions resistant to commonsense-based guessing. Its evaluation suite is constructed through long-context comprehension tasks, human-annotated question-answer pairs, and synthetically composited multi-source videos. Comprehensive assessments of leading open- and closed-source models reveal substantial deficiencies in long-video skill acquisition and transfer, highlighting critical limitations in current architectures.
📝 Abstract
We introduce Skill Learning from Video Memory (SLVMBench), the first benchmark that jointly evaluates whether video large language models (video-LLMs) can learn skills from long video memory and apply them to real-time tasks. SLVMBench presents models with 2-3 hour video streams that contain a tutorial video embedded in a stream of arbitrary irrelevant videos, resembling real-world human learning practices. Video-LLMs are asked to apply the acquired skill to answer real-time questions about an ongoing video. Unlike long-video understanding benchmarks that emphasize passive comprehension and skill-learning benchmarks that rely on short, immediate demonstrations, SLVMBench tests the full pipeline of memorizing and extracting procedural knowledge, as well as transferring it to real-time tasks. Moreover, rigorous human annotations feature sub-second-level temporal calibration, manually engineered questions eliminating common-sense guessing, and collated tutorials to ensure coverage of the required skills. Evaluations on state-of-the-art proprietary and open-source video LLMs show that video-LLMs struggle substantially with learning and applying skill knowledge from videos. Moreover, performance degrades markedly when the skill knowledge is placed within a long video memory. These results reveal a key limitation of existing video LLMs and position SLVMBench as the first benchmark for studying real-time skill acquisition and application from long-context video memory.
Problem

Research questions and friction points this paper is trying to address.

video-LLMs
skill learning
long video memory
real-time tasks
procedural knowledge
Innovation

Methods, ideas, or system contributions that make the work stand out.

video-LLMs
skill learning
long-video memory
real-time application
procedural knowledge transfer