GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation

๐Ÿ“… 2026-07-12
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๐Ÿค– AI Summary
This work addresses the challenge of grasp generation for heterogeneous dexterous hands, which arises from differences in kinematic topology, actuation dimensionality, and command spaces. The authors propose a unified graph-based modeling approach that represents a robotic hand as a kinematic graph derived from its URDF, integrating hierarchical object surface encoding, differentiable forward kinematics, and dynamic graph message passing to directly generate feasible grasps in palm pose and joint space. Innovatively leveraging conditional flow matching, the method circumvents inverse kinematics, post-hoc optimization, and retargeting, thereby enabling cross-hand generalization. Evaluated on Barrett, Allegro, and Shadow hands, the approach achieves an average success rate of 83.48% with a single inference time of 40 ms, and without retraining, it attains a 72.70% success rate even on finger-jointโ€“missing variants.
๐Ÿ“ Abstract
Dexterous grasp generation across robot hands is challenging because hands differ in kinematic topology, actuation dimensions, and native command spaces. We introduce GraspGraphNet, a topology-aware grasp generation framework that represents each hand as a URDF-derived kinematic graph and directly generates executable palm poses and joint configurations. GraspGraphNet combines hierarchical object surface encoding, differentiable forward kinematics, and dynamic world-edge message passing to model evolving robot-object interactions. It applies conditional flow matching directly in executable palm-pose and joint-state space, avoiding post-processing optimization, inverse kinematics, and retargeting. Using a shared model trained on Barrett Hand, Allegro Hand, and Shadow Hand, GraspGraphNet achieves an average success rate of 83.48% with 40ms inference time per grasp on a 40-object benchmark. Without retraining, the same model achieves 72.70% success on controlled finger-removal variants, demonstrating robustness to hand-topology variations. These results suggest that graph-structured hand representations can effectively support dexterous grasp generation across robot hands with different kinematic structures. Project: https://lysees.github.io/graspgraphnet-page
Problem

Research questions and friction points this paper is trying to address.

dexterous grasp generation
multi-embodiment
kinematic topology
robot hands
grasp transfer
Innovation

Methods, ideas, or system contributions that make the work stand out.

graph-structured representation
dexterous grasp generation
conditional flow matching
kinematic topology generalization
differentiable forward kinematics
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