Approximation Algorithms for Smallest Intersecting Balls

📅 2024-06-17
🏛️ arXiv.org
📈 Citations: 2
Influential: 0
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🤖 AI Summary
This paper investigates the Minimum Intersecting Sphere (MIS) and its soft-margin variant for compact convex objects in high-dimensional Euclidean space, unifying fundamental problems including the Minimum Enclosing Ball, polytope distance computation, and ℓ₁-SVM. We propose the first general-purpose approximation framework for arbitrary compact convex inputs. Methodologically, we introduce a novel zero-sum game formulation grounded in Euclidean Jordan algebras and integrate techniques from convex optimization and computational geometry. Our algorithms—designed for canonical convex sets such as convex polytopes, axis-aligned bounding boxes, balls, and ellipsoids—achieve ε-approximation guarantees with polynomial time complexity in high dimensions. The results deliver breakthroughs in three aspects: (i) conceptual unification across geometry and learning; (ii) broad applicability to diverse convex families; and (iii) rigorous computational tractability, establishing the first theoretically sound and efficient approach for MIS under general convex constraints.

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📝 Abstract
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces, which only require the input objects to be compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, $ell_1$-loss support vector machine, $ell_1$-loss support vector data description, and so on. Two general approximation algorithms are presented respectively, and implementation details are given for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. To achieve this, we develop a novel framework for approximating zero-sum games in Euclidean Jordan algebra systems, which may be useful in its own right.
Problem

Research questions and friction points this paper is trying to address.

General smallest intersecting ball problem in high-dimensional spaces
Soft-margin variant for compact convex input objects
Unification of computational geometry and machine learning problems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Novel framework for zero-sum games
General approximation algorithms proposed
Handles high-dimensional convex inputs
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