PS4: Proxy-Supervised Joint Training for Real Target Speaker Extraction

📅 2026-07-09
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of target speaker extraction in real-world conversational scenarios, where large-scale training data and clean supervisory signals are typically unavailable. To this end, the authors construct a training corpus comprising 71,771 multilingual speech mixtures and propose the first proxy-supervised joint training framework tailored for realistic dialogues. Built upon a BSRNN-based separator, the framework enables end-to-end optimization by integrating four differentiable objectives: ASR cross-entropy loss, speaker embedding similarity, frame-level voice activity detection, and perceptual speech quality. Without access to clean reference utterances during training, the proposed method achieves substantial performance gains, securing second place overall in the REAL-T Challenge while attaining the highest scores in speaker similarity and temporal alignment F1 metrics.
📝 Abstract
Training target speaker extraction (TSE) models for real conversational mixtures remains challenging because large-scale training corpora and clean target speech for supervision are unavailable. We present PS4, a proxy-supervised training framework for TSE in real conversational mixtures, with two main contributions. First, we construct a large-scale corpus of 71,771 training samples derived from four public datasets, covering both Chinese and English scenarios. Each sample contains an overlapping speech mixture, per-speaker enrollment audio, a ground-truth transcript, and frame-level voice activity labels. Second, we propose a proxy-supervised joint training strategy that fine-tunes a BSRNN-based TSE model using four complementary differentiable objectives: ASR cross-entropy, speaker similarity, frame-level voice activity detection, and perceptual audio quality. Starting from a publicly available pre-trained checkpoint, only the BSRNN separator is updated during fine-tuning. On the REAL-T challenge leaderboard, PS4 ranks 2nd overall, achieving the best speaker similarity and timing F1 among all submitted systems.
Problem

Research questions and friction points this paper is trying to address.

target speaker extraction
real conversational mixtures
supervision
training data scarcity
overlapping speech
Innovation

Methods, ideas, or system contributions that make the work stand out.

proxy-supervised training
target speaker extraction
joint optimization
real conversational mixtures
BSRNN
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