Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting

📅 2026-05-13
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🤖 AI Summary
This work addresses the inefficiency of hand topology modeling in 2D-to-3D hand pose lifting by introducing the hand skeletal structure as a soft prior within the spatial aggregation process, rather than relying on rigid adjacency constraints. Through controlled ablation studies, the authors systematically compare the modeling capabilities of graph convolution and self-attention mechanisms, demonstrating the superior performance of adaptive spatial attention. The proposed method integrates multi-head self-attention, graph attention networks, graph-distance-based positional encoding, and multi-hop adjacency graph convolution. Evaluated on the FPHA benchmark, it significantly reduces the mean per-joint position error (MPJPE) from 12.36 mm to 10.09 mm, validating the effectiveness of the proposed strategy in enhancing 3D hand pose estimation accuracy.
📝 Abstract
Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D lifting. In this paper, we perform controlled, parameter-matched ablations on the FPHA benchmark and show that standard multi-head self-attention consistently outperforms GCN baselines. Even when the GCN is strengthened with multi-hop adjacency and matched parameter count, self-attention reduces MPJPE from 12.36 mm to 10.09 mm. A skeleton-constrained graph attention network recovers most of this gap, indicating that input-dependent aggregation is a major source of improvement, while fully connected attention yields additional gains. We further show that hand topology is most effective when introduced as a soft structural prior through graph-distance positional encoding, rather than as a hard adjacency constraint. These results suggest that, for hand pose lifting, adaptive spatial attention is a more effective inductive bias than fixed graph convolution.
Problem

Research questions and friction points this paper is trying to address.

hand pose lifting
graph convolution
hand topology
2D-to-3D pose estimation
inductive bias
Innovation

Methods, ideas, or system contributions that make the work stand out.

self-attention
graph convolution
hand pose lifting
positional encoding
adaptive spatial attention
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