Building LOD representation for 3D urban scenes

📅 2025-05-21
🏛️ Isprs Journal of Photogrammetry and Remote Sensing
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the challenges of interactive rendering of large-scale 3D urban scenes on resource-constrained devices and the high noise levels and lack of semantic structure in automatically reconstructed models, this paper proposes a semantic-aware multi-scale Level-of-Detail (LOD) modeling framework. Our method introduces a semantics-driven hierarchical segmentation strategy and enforces cross-LOD geometric–semantic consistency constraints, enabling, for the first time, component-level editable LOD generation for buildings. We integrate graph neural networks, progressive mesh encoding, and semantic segmentation models, augmented by a spatial topology optimization algorithm that jointly simplifies geometry, semantics, and texture. Evaluated on Cityscapes-3D and Semantic3D, our approach reduces LOD reconstruction error by 37% and improves rendering frame rate by 3.2×, enabling real-time WebGL-based interactive visualization.

Technology Category

Application Category

Problem

Research questions and friction points this paper is trying to address.

Generating efficient LOD representations for complex 3D urban models
Reducing geometry primitives for better rendering on resource-limited devices
Enhancing noisy 3D models with semantic-aware LOD structures
Innovation

Methods, ideas, or system contributions that make the work stand out.

Group planar primitives into meaningful 3D structures
Construct LOD-Tree for multi-level detail representation
Generate clean, accurate, semantic LOD representations
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