EAG-PT: Emission-Aware Gaussians and Path Tracing for Indoor Scene Reconstruction and Editing

๐Ÿ“… 2026-01-30
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF
๐Ÿค– AI Summary
Existing radiance fieldโ€“based methods for indoor scene reconstruction struggle to support editing due to baked lighting and the absence of explicit light transport, while mesh-based inverse rendering approaches impose stringent geometric accuracy requirements that hinder their applicability to real-world scenes. This work proposes a novel method that integrates 2D Gaussian representations with path tracing, introducing 2D Gaussians as mesh-free, light-transport-friendly geometric proxies for the first time. By unifying geometric representation and explicitly decoupling emissive from non-emissive components, our approach separates reconstruction from rendering. It enables efficient single-bounce optimization and high-quality multi-bounce path tracing, achieving finer reconstruction details and physically consistent, natural editing results in both synthetic and real indoor scenes, effectively avoiding mesh artifacts and baked lighting limitations.

Technology Category

Application Category

๐Ÿ“ Abstract
Recent reconstruction methods based on radiance field such as NeRF and 3DGS reproduce indoor scenes with high visual fidelity, but break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, physically based inverse rendering relies on mesh representations and path tracing, which enforce correct light transport but place strong requirements on geometric fidelity, becoming a practical bottleneck for real indoor scenes. In this work, we propose Emission-Aware Gaussians and Path Tracing (EAG-PT), aiming for physically based light transport with a unified 2D Gaussian representation. Our design is based on three cores: (1) using 2D Gaussians as a unified scene representation and transport-friendly geometry proxy that avoids reconstructed mesh, (2) explicitly separating emissive and non-emissive components during reconstruction for further scene editing, and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing after scene editing. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent renders after editing than radiant scene reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared to mesh-based inverse path tracing. These results suggest promising directions for future use in interior design, XR content creation, and embodied AI.
Problem

Research questions and friction points this paper is trying to address.

indoor scene reconstruction
scene editing
light transport
physically based rendering
mesh representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Emission-Aware Gaussians
Path Tracing
Scene Editing
Unified Gaussian Representation
Physically Based Rendering
๐Ÿ”Ž Similar Papers
No similar papers found.