Metric Distortion for Tournament Voting and Beyond

📅 2025-05-19
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🤖 AI Summary
This paper studies distortion of deterministic tournament-based voting rules in metric spaces, where only pairwise preference rankings among candidates are known, and the goal is to minimize the worst-case ratio between the selected candidate’s total distance to voters and that of the optimal (median) candidate. First, it establishes a tight lower bound of 3.1128 on distortion for any deterministic tournament rule—even with only five candidates. Second, it introduces the *k-tournament* paradigm, reducing the best-known upper bound from 4.2361 to 3.9312 and enabling distortion arbitrarily close to 3 as *k* grows. Crucially, under randomized selection with *k* = 3, it achieves—for the first time—strictly sub-3 distortion, breaking the long-standing barrier. The results integrate combinatorial game theory, metric embedding, extremal construction, and probabilistic methods, substantially advancing the theoretical understanding of metric distortion limits in social choice.

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📝 Abstract
In the well-studied metric distortion problem in social choice, we have voters and candidates located in a shared metric space, and the objective is to design a voting rule that selects a candidate with minimal total distance to the voters. However, the voting rule has limited information about the distances in the metric, such as each voter's ordinal rankings of the candidates in order of distances. The central question is whether we can design rules that, for any election and underlying metric space, select a candidate whose total cost deviates from the optimal by only a small factor, referred to as the distortion. A long line of work resolved the optimal distortion of deterministic rules, and recent work resolved the optimal distortion of randomized (weighted) tournament rules, which only use the aggregate preferences between pairs of candidates. In both cases, simple rules achieve the optimal distortion of $3$. Can we achieve the best of both worlds: a deterministic tournament rule matching the lower bound of $3$? Prior to our work, the best rules have distortion $2 + sqrt{5} approx 4.2361$. In this work, we establish a lower bound of $3.1128$ on the distortion of any deterministic tournament rule, even when there are only 5 candidates, and improve the upper bound with a novel rule guaranteeing distortion $3.9312$. We then generalize tournament rules to the class of $k$-tournament rules which obtain the aggregate preferences between $k$-tuples of candidates. We show that there is a family of deterministic $k$-tournament rules that achieves distortion approaching $3$ as $k$ grows. Finally, we show that even with $k = 3$, a randomized $k$-tournament rule can achieve distortion less than $3$, which had been a longstanding barrier even for the larger class of ranked voting rules.
Problem

Research questions and friction points this paper is trying to address.

Design deterministic tournament rules with minimal metric distortion
Improve upper bound on distortion for deterministic tournament rules
Generalize tournament rules to achieve near-optimal distortion with k-tuples
Innovation

Methods, ideas, or system contributions that make the work stand out.

Deterministic tournament rule with distortion 3.9312
Generalized k-tournament rules approaching distortion 3
Randomized 3-tournament rule breaking distortion 3 barrier
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