Time-Archival Camera Virtualization for Sports and Visual Performances

📅 2026-02-16
📈 Citations: 0
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🤖 AI Summary
Existing methods struggle to achieve spatiotemporally consistent and photorealistic novel view synthesis in dynamic scenes involving high-speed motion and multiple non-rigidly deforming subjects, and they typically lack the ability to render past time instances. This work proposes a neural volume rendering approach that models multi-view synchronized image sequences as a temporally rigidly transformed neural radiance field. By introducing, for the first time within a neural rendering framework, a temporal archival mechanism, the method enables high-quality novel view synthesis and playback from arbitrary historical time steps. Experiments demonstrate that the proposed approach significantly outperforms state-of-the-art techniques on complex dynamic scenarios such as sports events and stage performances, achieving superior spatiotemporal consistency and offering efficient capabilities for retrospective rendering, analysis, and archival.

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📝 Abstract
Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel viewpoints using images from a limited set of calibrated multiple static physical cameras. Despite recent advances, achieving spatially and temporally coherent and photorealistic rendering of dynamic scenes with efficient time-archival capabilities, particularly in fast-paced sports and stage performances, remains challenging for existing approaches. Recent methods based on 3D Gaussian Splatting (3DGS) for dynamic scenes could offer real-time view-synthesis results. Yet, they are hindered by their dependence on accurate 3D point clouds from the structure-from-motion method and their inability to handle large, non-rigid, rapid motions of different subjects (e.g., flips, jumps, articulations, sudden player-to-player transitions). Moreover, independent motions of multiple subjects can break the Gaussian-tracking assumptions commonly used in 4DGS, ST-GS, and other dynamic splatting variants. This paper advocates reconsidering a neural volume rendering formulation for camera virtualization and efficient time-archival capabilities, making it useful for sports broadcasting and related applications. By modeling a dynamic scene as rigid transformations across multiple synchronized camera views at a given time, our method performs neural representation learning, providing enhanced visual rendering quality at test time. A key contribution of our approach is its support for time-archival, i.e., users can revisit any past temporal instance of a dynamic scene and can perform novel view synthesis, enabling retrospective rendering for replay, analysis, and archival of live events, a functionality absent in existing neural rendering approaches and novel view synthesis...
Problem

Research questions and friction points this paper is trying to address.

camera virtualization
novel view synthesis
dynamic scenes
time-archival
sports broadcasting
Innovation

Methods, ideas, or system contributions that make the work stand out.

neural volume rendering
time-archival
camera virtualization
novel view synthesis
dynamic scene modeling
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