Push-Placement: A Hybrid Approach Integrating Prehensile and Non-Prehensile Manipulation for Object Rearrangement

📅 2026-02-14
📈 Citations: 0
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🤖 AI Summary
This work addresses the challenge of object rearrangement on cluttered tabletops, where target poses are often occluded, necessitating frequent and inefficient buffering actions. To mitigate this, the authors propose a novel hybrid manipulation primitive—push-placement—that simultaneously places a target object while pushing aside obstructing items, thereby reducing the need for explicit intermediate buffering. This primitive uniquely unifies grasping and non-grasping actions into a single coordinated motion. It is integrated into a closed-loop Monte Carlo Tree Search (MCTS) planner operating within a PyBullet-based physics simulation framework. Experimental results demonstrate that the proposed approach reduces robotic arm movement cost by 11.12% compared to a baseline MCTS planner and by 8.56% relative to a dynamic stacking method, highlighting its efficacy in improving task efficiency.

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📝 Abstract
Efficient tabletop rearrangement remains challenging due to collisions and the need for temporary buffering when target poses are obstructed. Prehensile pick-and-place provides precise control but often requires extra moves, whereas non-prehensile pushing can be more efficient but suffers from complex, imprecise dynamics. This paper proposes push-placement, a hybrid action primitive that uses the grasped object to displace obstructing items while being placed, thereby reducing explicit buffering. The method is integrated into a physics-in-the-loop Monte Carlo Tree Search (MCTS) planner and evaluated in the PyBullet simulator. Empirical results show push-placement reduces the manipulator travel cost by up to 11.12% versus a baseline MCTS planner and 8.56% versus dynamic stacking. These findings indicate that hybrid prehensile/non-prehensile action primitives can substantially improve efficiency in long-horizon rearrangement tasks.
Problem

Research questions and friction points this paper is trying to address.

object rearrangement
prehensile manipulation
non-prehensile manipulation
collision handling
buffering
Innovation

Methods, ideas, or system contributions that make the work stand out.

push-placement
hybrid manipulation
Monte Carlo Tree Search
object rearrangement
non-prehensile manipulation
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