Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

📅 2025-05-20
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This study addresses the low efficiency and stylistic inconsistency in generating high-quality multimodal content for game development. To this end, we propose a domain-specific, full-stack generative architecture tailored for industrial-scale production. Methodologically, we construct nine specialized generative models covering both image and video modalities—including transparent-image synthesis, 360° pose-controllable avatar video generation, and dynamic illustration synthesis—supporting multimodal inputs such as text, sketches, reference images, and pose sequences. Leveraging a large-scale dataset comprising billions of game-related images and millions of game/anime videos, our framework integrates diffusion modeling, conditional control encoding, cross-modal alignment, generative super-resolution, and interactive temporal modeling. Experimental results demonstrate state-of-the-art performance across multiple tasks, enabling end-to-end generation of characters, visual effects, environments, and animations—thereby significantly improving artistic production efficiency and ensuring consistent aesthetic style.

Technology Category

Application Category

📝 Abstract
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
Problem

Research questions and friction points this paper is trying to address.

Synthesizing high-quality game assets (images and videos)
Aligning game content with player preferences efficiently
Enhancing designer productivity via AI-generated game elements
Innovation

Methods, ideas, or system contributions that make the work stand out.

Customized image generation models for game scenarios
Five core algorithmic models for video generation
Integration of domain-specific knowledge in game art
🔎 Similar Papers
No similar papers found.
Ruihuang Li
Ruihuang Li
The Hong Kong Polytechnic University (PolyU)
AIGCimage/video/3D generation/editing
C
Caijin Zhou
S
Shoujian Zheng
J
Jianxiang Lu
Jiabin Huang
Jiabin Huang
C
Comi Chen
J
Junshu Tang
G
Guangzheng Xu
Jiale Tao
Jiale Tao
Tencent; UESTC
computer visionimage animationvideo generationsemantic segmentation
H
Hongmei Wang
D
Donghao Li
W
Wenqing Yu
S
Senbo Wang
Zhimin Li
Zhimin Li
Vanderbilt University
VisualizationHPCMachine Learning
Y
Yetshuan Shi
H
Haoyu Yang
Yukun Wang
Yukun Wang
China University of Petroleum (Beijing)
quantum informationquantum cryptographyquantum computing
W
Wenxun Dai
J
Jiaqi Li
L
Linqing Wang
Q
Qixun Wang
Z
Zhi-Ting Xu
Y
Yingfang Zhang
Jiangfeng Xiong
Jiangfeng Xiong
Tencent
AIGC
W
Weijie Kong
C
Chao Zhang
H
Hongxin Zhang
Q
Qiaoling Zheng
W
Weiting Guo
X
Xinchi Deng
Y
Yixuan Li
R
Renjia Wei
Y
Yulin Jian
Duojun Huang
Duojun Huang
Sun Yat-sen University
Computer Vision
X
Xuhua Ren
S
Si-Da Lin
Y
Yifu Sun
Y
Yuan Zhou
J
Joey Wang
Q
Qin Lin
J
Jingmiao Yu
J
Jihong Zhang
C
Caesar Zhong
D
Di Wang
Yuhong Liu
Yuhong Liu
Santa Clara University
Trustworthy AISecurity and PrivacyIoTBlockchainSocial network
L
Linus
J
Jie Jiang
L
Longhuang Wu
S
Shuai Shao
Q
Qinglin Lu