HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting

πŸ“… 2026-08-14
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πŸ€– AI Summary
This study addresses color drift and texture over-smoothing caused by cross-layer feature isolation in octree-based Gaussian Splatting. We propose HiCo-GS, a novel framework that employs a cross-layer context aggregation module to enable bidirectional prior injection between hierarchical levels. Furthermore, it incorporates depth-normal geometric consistency regularization to effectively suppress floating artifacts. In urban-scale novel view synthesis tasks, HiCo-GS overcomes the bottleneck of hierarchical feature isolation, achieving state-of-the-art rendering quality and high-fidelity geometric reconstruction across multiple benchmark datasets. Consequently, this method significantly enhances both the accuracy and consistency of scene representation, demonstrating superior performance in complex large-scale environments compared to existing approaches.
πŸ“ Abstract
Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural details. However, we identify a fundamental limitation in existing methods: cross-level feature isolation, where each level's anchor features are optimized independently with no inter-level communication, causing color drift on building facades and over-smoothing in textured regions. We present HiCo-GS, a high-fidelity reconstruction framework with two complementary modules. Cross-Level Context Aggregation (CLCA) enables bidirectional hierarchical prior injection by leveraging the octree's spatial containment structure to aggregate per-level context vectors into parent-self-child triplets, fused via a lightweight MLP with residual connection. Coarse-level structural priors flow down to inform fine-level anchors, while fine-level detail statistics feed back to prevent over-smoothing, at negligible computational overhead. Depth-Normal Geometric Consistency (DNGC) regularization enforces agreement between rendered normals and depth-derived normals through an alpha-weighted consistency loss, complemented by edge-aware smoothness losses with progressive warmup that exploit the strong planar priors ubiquitous in urban geometry to suppress floating artifacts. We further introduce the China-Pagoda dataset comprising 8 ancient Chinese pagodas with over 1,200 images each, featuring dense ornamental carvings, curved multi-layer eaves, and repetitive fine-grained textures. Extensive experiments on Mill19, UrbanScene3D, MatrixCity, and China-Pagoda demonstrate that HiCo-GS achieves state-of-the-art rendering quality and substantially cleaner geometry across real-world and synthetic urban benchmarks.Code: https://github.com/WZ-CS/HiCo-GS.
Problem

Research questions and friction points this paper is trying to address.

Octree Gaussian Splatting
Cross-level feature isolation
Novel view synthesis
Color drift
Over-smoothing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Cross-Level Context Aggregation
Depth-Normal Geometric Consistency
Octree Gaussian Splatting
Hierarchical Prior Injection
China-Pagoda Dataset
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