Interactive Evaluation Requires a Design Science

📅 2026-05-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Current AI evaluation predominantly relies on static responses, which inadequately capture the systematic capabilities of large language models in dynamic scenarios involving tool use, environmental interaction, and multi-agent collaboration. This work proposes “interactive evaluation” as a distinct paradigm, introducing a two-axis taxonomy to clarify its design principles and reporting standards. By leveraging trajectory modeling and a multi-dimensional scoring mechanism, the framework extracts evidence from interaction processes to holistically assess model performance across dimensions such as procedural fidelity, recoverability, coordination, robustness, and system-level efficacy. The study delineates core challenges in interactive evaluation and redefines the logical mapping from empirical evidence to performance judgments, thereby establishing a theoretical foundation for a unified, comparable, and interpretable next-generation AI evaluation framework.
📝 Abstract
AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to build interactive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principled evaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previous evaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments, and show that interactive evaluation changes both sides of this mapping: the evidence becomes interaction-generated trajectories, while the evaluation procedure must assess process, recoverability, coordination, robustness, and system-level performance. Building on this definition, we propose a two-axis taxonomy, derive design principles and reporting standards, examine representative scenarios, and analyze how longstanding evaluation challenges reappear at the trajectory level.
Problem

Research questions and friction points this paper is trying to address.

interactive evaluation
large language models
evaluation paradigms
agent benchmarks
trajectory-based assessment
Innovation

Methods, ideas, or system contributions that make the work stand out.

interactive evaluation
evaluation paradigm
interaction trajectories
design science
LLM agents
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