Constant regret in general games via higher-order optimism

📅 2026-09-03
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🤖 AI Summary
本文提出了一种名为HOOD的学习算法,通过结合高阶预测器和熵正则化方法,在一般博弈中实现了O(N^3 log^2 K)的个体遗憾上界。
📝 Abstract
We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary $N$-player normal form game with up to $K$ actions per player, guarantees $O(N^3\log^2 K)$ individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting (HOOD) is a variant of optimistic follow-the-regularized-leader (OptFTRL) that combines a discounted $(N+1)$-th order predictor with entropic regularization over a suitable "lifting" of the game's strategy space. This combination of ingredients is purposefully designed to dampen large oscillations of the induced sequence of play in a controlled manner, removing in this way a key stumbling block of previous attempts to achieve constant regret in general games. Our approach bears several striking similarities to the concurrent - and completely independent - work of Liu, Farina, and Ozdaglar (arXiv:2608.31166), who very recently derived an $O(N^{21}\log^{4} K)$ regret bound through the use of higher-order optimism and an exponential moving average estimator.
Problem

Research questions and friction points this paper is trying to address.

constant regret
normal form game
uncoupled learning algorithm
Innovation

Methods, ideas, or system contributions that make the work stand out.

higher-order optimism
discounting
entropic regularization
lifting of strategy space
controlled damping
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