PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

📅 2026-09-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
PointGT解决了点云表示中几何与纹理同时编辑的问题,通过结合适合几何变形的点云表示和高分辨率纹理编辑的UV映射技术实现。
📝 Abstract
We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produce volumetric 3D representations that are high-quality and photorealistic, but are difficult to edit. In particular, recent efforts to enable texture editing for 3D Gaussian Splatting representations are not compatible with geometry edits and deformations. Our method combines a point-based representation that is well-suited for geometry deformations with a learned UV mapping technique that enables high-resolution texture editing. We show that PointGT enables fine-grained editing of both geometry and texture in point-based neural representations with high rendering quality.
Problem

Research questions and friction points this paper is trying to address.

3D Reconstruction
Geometry Editing
Texture Editing
Point-Based Representations
Innovation

Methods, ideas, or system contributions that make the work stand out.

Point-based 3D Representation
Simultaneous Geometry and Texture Editing
Learned UV Mapping
Y
Yanshu Zhang
Simon Fraser University, Canada
G
George Shramko
Simon Fraser University, Canada
P
Pratul P. Srinivasan
Google DeepMind, USA
Ke Li
Ke Li
Simon Fraser University
Machine LearningComputer VisionAlgorithms