Enhancing the Power of Polyhedral-Based Optimizations with Coordinate-Based Hill Climbing

📅 2026-09-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文通过在多面体编译器Pluto中加入基于坐标的爬山调优方法,调整数字转换参数以优化内核性能,解决了传统优化方法难以达到最优解的问题。
📝 Abstract
This paper describes our experience extending the polyhedral compiler Pluto with a lightweight, coordinate-wise hill-climbing tuner that adjusts numeric transformation parameters, such as tile sizes and thread-block dimensions, after Pluto selects the kernel's loop structure. To ensure fast convergence and escape local minima, hill climbing is augmented with two techniques: expanded neighborhood exploration and a shortest-hop refinement phase. On x86 and ARM CPUs, tuned kernels outperform Pluto's default configuration (1.06-1.28x geometric mean speedup across 11 benchmarks) and static optimizers (Clang -O3, Polly, IOOpt), reaching performance competitive with the AutoTVM autotuner at substantially lower search cost. Applying the same technique to GPU thread-block allocation on an NVIDIA A100 yields 5.5-8.5% improvement over default configurations. These results position post-optimization parameter tuning as a practical middle ground between fixed-cost-model polyhedral compilation and full autotuning.
Problem

Research questions and friction points this paper is trying to address.

polyhedral compiler
parameter tuning
performance optimization
hill climbing
Innovation

Methods, ideas, or system contributions that make the work stand out.

coordinate-based hill climbing
polyhedral compilation
parameter tuning
neighborhood exploration
shortest-hop refinement
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