SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

๐Ÿ“… 2026-09-09
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๐Ÿค– AI Summary
SceneHI้€š่ฟ‡ๅฐ†2Dๆ‰ฉๆ•ฃๆจกๅž‹็š„้ซ˜ๅˆ†่พจ็އๅ…‰็…งๆ„Ÿ็Ÿฅๅ…ˆ้ชŒๆๅ‡ๅˆฐ3D็บน็†ๅˆๆˆ๏ผŒ่งฃๅ†ณไบ†ๅœจ3Dๅฏน่ฑกไธŠ็›ดๆŽฅ็”Ÿๆˆ้ซ˜่ดจ้‡็บน็†็š„้—ฎ้ข˜๏ผŒๆ— ้œ€ๅพฎ่ฐƒๆˆ–ไผ˜ๅŒ–ๆจกๅž‹ใ€‚
๐Ÿ“ Abstract
SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis, can be generated directly on 3D objects without model fine-tuning or optimization. Designed for complex, multi-object environments, SceneHI uniquely combines 3D-consistency, high-resolution fidelity, and physically plausible baked shadows within a single generative pipeline. To enforce strict geometric coherence, we introduce an exact analytical pixel-to-texel mapping that aligns diffusion trajectories across multiple viewpoints. We utilize High-Resolution Latent Textures (HRLTs) as a persistent canvas for gradually denoised textures, while camera views perform the denoising steps in latent pixel space. This ensures a shared base texture that can be subsequently refined to high resolution without compromising multi-view consistency. Finally, a light-aware generative pass embeds realistic geometry-consistent shadows directly into the atlases, bridging the gap to production workflows. SceneHI achieves high visual fidelity while reducing generation time by 80% compared to existing scene-level methods.
Problem

Research questions and friction points this paper is trying to address.

high-resolution
illumination-aware
3D texture synthesis
multi-view consistency
geometric coherence
Innovation

Methods, ideas, or system contributions that make the work stand out.

High-Resolution Textures
3D-Consistency
Illumination-aware Priors
Pixel-to-Texel Mapping
HRLTs
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