CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

📅 2026-09-08
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出CVT-GS方法,通过几何感知的Voronoi图和神经单元合并技术简化3D高斯点云,在不牺牲视觉保真度的前提下大幅减少存储和计算开销。
📝 Abstract
While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
storage and computational overhead
simplification techniques
pretrained models
Innovation

Methods, ideas, or system contributions that make the work stand out.

Centroidal Voronoi Tessellation
post-hoc simplification
geometry-aware
neural cell merger
rendering-aware merging
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