PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians

๐Ÿ“… 2026-09-07
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่ฏฅ็ ”็ฉถๆๅ‡บPhysMASๆก†ๆžถ๏ผŒ้€š่ฟ‡ๅคšไปฃ็†ๅไฝœ่งฃๅ†ณๅคๆ‚ๅœบๆ™ฏไธ‹4D้ซ˜ๆ–ฏๅˆๆˆ้—ฎ้ข˜๏ผŒๆ— ้œ€้€ๅœบๆ™ฏๅๅ‘ไผ ๆ’ญ๏ผŒๅฎž็Žฐ้ซ˜ๆ•ˆไธ”็‰ฉ็†ๅˆ็†็š„ๅŠจๆ€ๅœบๆ™ฏ็”Ÿๆˆใ€‚
๐Ÿ“ Abstract
Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based methods couple 3D Gaussians with the Material Point Method (MPM) to generate physically driven motion, but extending this paradigm to heterogeneous multi-part objects and interacting multi-object scenes remains challenging. Object-level physical assignment collapses distinct parts into a single material state, while one-shot predictions from large language models, vision-language models, or agents neither reliably bind different materials to identified parts nor verify that the resulting MPM configuration is executable. Score Distillation Sampling (SDS)-based parameter optimization, meanwhile, requires repeated per-scene score evaluations and gradient backpropagation, incurring lengthy optimization and potentially yielding suboptimal or unstable solutions. We therefore present PhysMAS, a physics-grounded multi-agent framework. From a motion prompt and four scene views, an Object-Part Scene Agent establishes persistent identities and calls a Material Reasoning Agent for part-wise profiles. It invokes solver-aware skills to bind these identities and profiles to per-particle MPM fields and execute all objects in a shared domain; the framework then screens candidate forward-simulation results. This supports heterogeneous multi-part and interacting multi-object scenes without per-scene diffusion-score backpropagation. Extensive experiments demonstrate that, compared with recent physics-based 4D Gaussian baselines that rely on SDS, PhysMAS achieves better semantic alignment and perceived physical plausibility while requiring less runtime.
Problem

Research questions and friction points this paper is trying to address.

4D Gaussian synthesis
heterogeneous multi-part objects
interacting multi-object scenes
Material Point Method (MPM)
Innovation

Methods, ideas, or system contributions that make the work stand out.

Physics-Grounded
Multi-Agent Framework
Material Point Method (MPM)
Score Distillation Sampling (SDS)
Scene Synthesis
J
Jiang Qin
Beijing Institute of Technology
C
Chunji Lv
Beijing Institute of Technology
Y
Yangguang Wei
Meituan
Y
Yang Gao
Meituan
M
Ming Liu
Meituan
L
Lizhong Ding
Beijing Institute of Technology
Y
Ye Yuan
Beijing Institute of Technology
Y
Yinjie Lei
Sichuan University
Changsheng Li
Changsheng Li
Beijing Institute of Technology
Flexible roboticsMechanical DesignRoboticsMedical RoboticsSurgical Robotics