RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

📅 2026-09-04
📈 Citations: 0
Influential: 0
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📝 Abstract
We present'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, that can handle diverse light-transport effects such as caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials without per-scene training or specialized code. RenderFormer-V2 models global light transport as a sequence-to-sequence transformation. Following its predecessor, RenderFormer-V2 also employs a two stage process: a view-independent stage that resolves intra-scene primitive to primitive transport, and a view-dependent stage that transforms the internal neural scene representation into image pixels. Different from RenderFormer, our model employs a novel combined windowed-attention and rendering-informed attention sink in the view-independent stage to improve scalability while maintaining render accuracy. To further improve versatility, RenderFormerV2 supports heterogeneous scene primitives, including environment maps and participating media, and it employs a material encoding independent of the underlying surface reflectance model that encodes material appearance via a novel neural embedding. We demonstrate the versatility of RenderFormer-V2 on a variety of scenes and perform an extensive ablation of the improved attention mechanism.
Problem

Research questions and friction points this paper is trying to address.

neural rendering
light transport
heterogeneous scene primitives
attention mechanism
material encoding
Innovation

Methods, ideas, or system contributions that make the work stand out.

Transformer-based Neural Rendering
Heterogeneous Scene Primitives
Windowed-Attention Mechanism
Rendering-Informed Attention Sink
Material Encoding