🤖 AI Summary
This work investigates the minimax sample complexity of $\varepsilon$-optimal arm identification in linear bandits, aiming to identify an approximately optimal action with high probability using as few samples as possible. By integrating Gaussian width analysis, minimax lower bound arguments, and the design of adaptive sampling algorithms, the paper constructs—for the first time—a class of action sets (such as hypercubes and $\ell_2$ balls) where adaptive strategies achieve polynomial improvements in sample complexity over non-adaptive methods, whereas only logarithmic gains were previously known. The study also establishes tight upper and lower bounds for non-adaptive strategies and introduces a key subroutine based on $\ell_2$-norm estimation, yielding simultaneous theoretical and algorithmic advances.
📝 Abstract
We study the minimax sample complexity of $\varepsilon$-best arm identification in linear bandits. Given a compact action set $\mathcal{X}$ that spans $\mathbb{R}^d$ and an unknown reward vector $θ\in\mathbb{R}^d$, the goal is to output an arm $\widehat{x}\in\mathcal{X}$ such that $\langle \widehat{x},θ\rangle \ge \max_{x\in\mathcal{X}} \langle x,θ\rangle - \varepsilon$ with probability at least $1-δ$, using as few samples as possible.
First, we present a non-adaptive fixed-design method with sample complexity $\mathcal{O}\!\left(\frac{d\log(1/δ)}{\varepsilon^2}+\frac{w(\mathcal{X})^2}{\varepsilon^2}\right)$, where $w(\mathcal{X})$ is a Gaussian width term dependent on $\mathcal{X}$, and we prove a matching lower bound $Ω\!\left(\frac{d\log(1/δ)}{\varepsilon^2}+\frac{w(\mathcal{X})^2}{\varepsilon^2}\right)$ for all non-adaptive fixed-design methods.
We then turn to adaptive sampling. We raise an important structural question: beyond the canonical basis, are there structured action sets for which adaptivity yields only logarithmic-factor improvements over the optimal non-adaptive rate? We answer in the affirmative for several natural action sets, namely the hypercube, the $\ell_2$ ball, $m$-sets, and multi-task multi-armed bandits.
Finally, we provide the first construction of an action set $\mathcal{X}$ for which adaptivity yields a polynomial-factor improvement over every non-adaptive algorithm. A key ingredient behind this separation is an $\ell_2$-norm estimation subroutine: we design an adaptive algorithm that uses $\mathcal{O}\!\left(\frac{d\log(1/δ)}{\varepsilon^2}\right)$ samples from the unit $\ell_2$ ball in $\mathbb{R}^d$ and outputs an estimate $\widehat r$ satisfying $|\widehat r-\|θ\|_2|\le \varepsilon$ with probability at least $1-δ$, where $θ$ is the unknown reward vector.