Adversarial Coevolutionary Illumination with Generational Adversarial MAP-Elites

πŸ“… 2025-05-10
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πŸ€– AI Summary
Traditional quality diversity (QD) algorithms often evolve only one agent side in adversarial multi-agent settings, leading to insufficient coverage of the behavioral space. To address this, we propose Generational Adversarial MAP-Elites (GAME), the first QD framework enabling co-evolution of both adversaries. GAME employs a generational alternating adversarial mechanism to simultaneously illuminate the strategy spaces of both β€œred” and β€œblue” agents. It introduces end-to-end video-based behavioral embeddings, eliminating hand-crafted feature engineering, and integrates restart-based reinitialization with neutral mutations to enhance evolutionary openness while preserving critical behavioral transitions. Experiments demonstrate that GAME significantly improves both strategic diversity and performance balance. It is the first method to achieve high-quality, high-coverage bidirectional illumination of strategy spaces in adversarial games, establishing a novel paradigm for studying long-term co-evolutionary dynamics among intelligent agents.

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πŸ“ Abstract
Unlike traditional optimization algorithms focusing on finding a single optimal solution, Quality-Diversity (QD) algorithms illuminate a search space by finding high-performing solutions that cover a specified behavior space. However, tackling adversarial problems is more challenging due to the behavioral interdependence between opposing sides. Most applications of QD algorithms to these problems evolve only one side, thus reducing illumination coverage. In this paper, we propose a new QD algorithm, Generational Adversarial MAP-Elites (GAME), which coevolves solutions by alternating sides through a sequence of generations. Combining GAME with vision embedding models enables the algorithm to directly work from videos of behaviors instead of handcrafted descriptors. Some key findings are that (1) emerging evolutionary dynamics sometimes resemble an arms race, (2) starting each generation from scratch increases open-endedness, and (3) keeping neutral mutations preserves stepping stones that seem necessary to reach the highest performance. In conclusion, the results demonstrate that GAME can successfully illuminate an adversarial multi-agent game, opening up interesting future directions in understanding the emergence of open-ended coevolution.
Problem

Research questions and friction points this paper is trying to address.

Addresses adversarial coevolution in Quality-Diversity algorithms
Enhances illumination coverage via generational adversarial coevolution
Enables direct behavior analysis from videos using vision embedding
Innovation

Methods, ideas, or system contributions that make the work stand out.

Generational Adversarial MAP-Elites coevolves solutions
Combines with vision embedding for video-based behavior
Neutral mutations preserve stepping stones
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Sebastian Risi
Sebastian Risi
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Artificial IntelligenceNeural NetworksNeuroevolutionArtificial Life