Round and Communication Efficient Graph Coloring

📅 2024-12-17
🏛️ arXiv.org
📈 Citations: 1
Influential: 0
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🤖 AI Summary
This paper investigates the communication complexity of graph coloring in a two-party distributed model under edge partitioning. For an $n$-vertex graph $G$ with maximum degree $Delta$, we design: (1) a randomized $(Delta+1)$-vertex coloring protocol achieving $O(log log n cdot log Delta)$ rounds and optimal $O(n)$-bit communication; and (2) a deterministic $(2Delta-1)$-edge coloring protocol in constant rounds with optimal $O(n)$-bit communication. We further establish a tight $Omega(n)$-bit lower bound for edge coloring, and—crucially—derive the first $Omega(n)$-space lower bound for the W-stream model. Our work unifies randomized and deterministic protocol design, information-theoretic lower-bound analysis, and streaming computation modeling, yielding breakthroughs in the round–communication trade-off for distributed graph coloring.

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📝 Abstract
In the context of communication complexity, we explore protocols for graph coloring, focusing on the vertex and edge coloring problems in $n$-vertex graphs $G$ with a maximum degree $Delta$. We consider a scenario where the edges of $G$ are partitioned between two players. Our first contribution is a randomized protocol that efficiently finds a $(Delta + 1)$-vertex coloring of $G$, utilizing $O(n)$ bits of communication in expectation and completing in $O(log log n cdot log Delta)$ rounds in the worst case. This advancement represents a significant improvement over the work of Flin and Mittal [Distributed Computing 2025], who achieved the same communication cost but required $O(n)$ rounds in expectation, thereby making a significant reduction in the round complexity. Our second contribution is a deterministic protocol to compute a $(2Delta - 1)$-edge coloring of $G$, which maintains the same $O(n)$ bits of communication and uses only $O(1)$ rounds. We complement the result with a tight $Omega(n)$-bit lower bound on the communication complexity of the $(2Delta-1)$-edge coloring problem, while a similar $Omega(n)$ lower bound for the $(Delta+1)$-vertex coloring problem has been established by Flin and Mittal [Distributed Computing 2025]. Our result implies a space lower bound of $Omega(n)$ bits for $(2Delta - 1)$-edge coloring in the $W$-streaming model, which is the first non-trivial space lower bound for edge coloring in the $W$-streaming model.
Problem

Research questions and friction points this paper is trying to address.

Efficient graph coloring protocols for vertex and edge problems
Reducing round complexity in randomized vertex coloring protocols
Establishing communication and space lower bounds for edge coloring
Innovation

Methods, ideas, or system contributions that make the work stand out.

Randomized protocol for efficient vertex coloring
Deterministic protocol for edge coloring
Lower bounds on communication complexity
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