Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations

📅 2026-02-02
📈 Citations: 0
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🤖 AI Summary
This work addresses the computational challenges in solving forest-structured mixed-hierarchical games in multi-robot systems, where high-order derivatives of strategies hinder tractability. To overcome this, the authors propose a quasi-strategy approximation that effectively eliminates high-order derivatives and yields a simplified Karush–Kuhn–Tucker (KKT) system. Building upon this, they design an inexact Newton method to solve the reduced system efficiently and, for the first time, establish its local exponential convergence under non-quadratic objectives and nonlinear constraints. The accompanying Julia library, MixedHierarchyGames.jl, demonstrates real-time convergence in simulations involving complex mixed information structures, significantly surpassing existing solvers in both scalability and computational efficiency.

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📝 Abstract
Multi-robot coordination often exhibits hierarchical structure, with some robots'decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots'best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in simulated experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.
Problem

Research questions and friction points this paper is trying to address.

mixed-hierarchy games
multi-robot coordination
Stackelberg equilibrium
Nash equilibrium
hierarchical decision-making
Innovation

Methods, ideas, or system contributions that make the work stand out.

quasi-policy approximation
mixed-hierarchy games
inexact Newton method
KKT conditions
multi-robot coordination