Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations

๐Ÿ“… 2026-02-02
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๐Ÿค– AI Summary
This work addresses the computational challenges in solving forest-structured mixed-hierarchical games in multi-robot systems, where high-order derivatives of strategies hinder tractability. To overcome this, the authors propose a quasi-strategy approximation that effectively eliminates high-order derivatives and yields a simplified Karushโ€“Kuhnโ€“Tucker (KKT) system. Building upon this, they design an inexact Newton method to solve the reduced system efficiently and, for the first time, establish its local exponential convergence under non-quadratic objectives and nonlinear constraints. The accompanying Julia library, MixedHierarchyGames.jl, demonstrates real-time convergence in simulations involving complex mixed information structures, significantly surpassing existing solvers in both scalability and computational efficiency.

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๐Ÿ“ Abstract
Multi-robot coordination often exhibits hierarchical structure, with some robots'decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots'best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in simulated experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.
Problem

Research questions and friction points this paper is trying to address.

mixed-hierarchy games
multi-robot coordination
Stackelberg equilibrium
Nash equilibrium
hierarchical decision-making
Innovation

Methods, ideas, or system contributions that make the work stand out.

quasi-policy approximation
mixed-hierarchy games
inexact Newton method
KKT conditions
multi-robot coordination