Game of Thought: Robust Information Seeking with Large Language Models Using Game Theory

📅 2026-02-02
📈 Citations: 0
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🤖 AI Summary
This work addresses the limited robustness of large language models (LLMs) in actively acquiring information under conditions of insufficient data, where existing approaches suffer significant performance degradation in worst-case scenarios. The paper introduces the first formalization of adversarial information seeking as a strategic language search problem, proposing the Game of Thought framework. This framework models the information acquisition process as a two-player zero-sum extensive-form game and optimizes LLM behavior through strategies approximating Nash equilibrium. By integrating game theory, extensive-form game modeling, and prompt search, the method consistently and substantially improves worst-case performance on the Twenty Questions task, outperforming both direct prompting and heuristic search baselines.

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📝 Abstract
Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical capability. Existing approaches to enhancing this ability often rely on simplifying assumptions that degrade \textit{worst-case} performance. This is an issue with serious implications in high-stakes applications. In this work, we use the game of Twenty Questions to evaluate the information-seeking ability of LLMs. We introduce and formalize its adversarial counterpart, the Strategic Language Search (SLS) problem along with its variants as a two-player zero-sum extensive form game. We propose Game of Thought (GoT), a framework that applies game-theoretic techniques to approximate a Nash equilibrium (NE) strategy for the restricted variant of the game. Empirical results demonstrate that our approach consistently improves worst-case performance compared to (1) direct prompting-based methods and (2) heuristic-guided search methods across all tested settings.
Problem

Research questions and friction points this paper is trying to address.

Large Language Models
Information Seeking
Worst-case Performance
Adversarial Setting
Strategic Language Search
Innovation

Methods, ideas, or system contributions that make the work stand out.

Game of Thought
Strategic Language Search
Nash equilibrium
adversarial information seeking
large language models
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