FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization

📅 2026-02-02
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🤖 AI Summary
Existing methods for extending 3D Gaussian Splatting (3DGS) to 4D physics-aware simulation often suffer from motion distortions due to reliance on manual parameter tuning and neglect of surface structure, resulting in limited generalization and suboptimal optimization efficiency. To address these issues, this work proposes FastPhysGS, a framework that achieves geometry-preserving internal particle initialization through Instance-aware Particle Filling (IPF) combined with Monte Carlo importance sampling. It further introduces Bidirectional Graph Decoupled Optimization (BGDO) to enhance physical simulation efficiency. Additionally, a Vision-Language Model (VLM) is leveraged to adaptively predict material parameters, balancing physical plausibility with geometric fidelity. The proposed method generates high-fidelity dynamic 3DGS scenes in just one minute using only 7GB of GPU memory, significantly outperforming existing approaches.

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📝 Abstract
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation:(1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
physics-based simulation
4D dynamic modeling
material point method
surface structure
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
Material Point Method
Monte Carlo Importance Sampling
Bidirectional Graph Decoupling Optimization
Physics-based Simulation
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