Game-to-Real Gap: Quantifying the Effect of Model Misspecification in Network Games

📅 2026-01-22
📈 Citations: 0
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🤖 AI Summary
This study addresses the critical issue of model misspecification in heterogeneous multi-agent systems, where inaccuracies—such as unmodeled external shocks or erroneous assumptions about interaction network structure—can cause agents’ realized utilities to deviate substantially from expectations. The paper introduces, for the first time, the concept of the “game-to-real gap” to formally characterize this discrepancy. Building on quadratic network game theory and integrating tools from graph theory and game theory, the authors develop a novel, analytically tractable network centrality measure. Theoretical analysis demonstrates that model misspecification can induce arbitrarily large utility deviations. Numerical experiments validate the efficacy of the proposed centrality metric and further reveal that conventional centrality measures can be highly misleading under model misspecification.

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📝 Abstract
Game-theoretic models and solution concepts provide rigorous tools for predicting collective behavior in multi-agent systems. In practice, however, different agents may rely on different game-theoretic models to design their strategies. As a result, when these heterogeneous models interact, the realized outcome can deviate substantially from the outcome each agent expects based on its own local model. In this work, we introduce the game-to-real gap, a new metric that quantifies the impact of such model misspecification in multi-agent environments. The game-to-real gap is defined as the difference between the utility an agent actually obtains in the multi-agent environment (where other agents may have misspecified models) and the utility it expects under its own game model. Focusing on quadratic network games, we show that misspecifications in either (i) the external shock or (ii) the player interaction network can lead to arbitrarily large game-to-real gaps. We further develop novel network centrality measures that allow exact evaluation of this gap in quadratic network games. Our analysis reveals that standard network centrality measures fail to capture the effects of model misspecification, underscoring the need for new structural metrics that account for this limitation. Finally, through illustrative numerical experiments, we show that existing centrality measures in network games may provide a counterintuitive understanding of the impact of model misspecification.
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Research questions and friction points this paper is trying to address.

model misspecification
network games
game-to-real gap
multi-agent systems
utility deviation
Innovation

Methods, ideas, or system contributions that make the work stand out.

game-to-real gap
model misspecification
quadratic network games
network centrality
multi-agent systems
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