Chess variation entropy and engine relevance for humans

📅 2025-05-06
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🤖 AI Summary
Modern chess engines’ numerical evaluations (e.g., centipawns) are precise but ignore the cognitive complexity of move sequences, limiting their practical utility for human players. Method: This work introduces Shannon entropy—applied to principal variation (PV) trees—as a novel metric to quantify branching diversity in engine-recommended lines, thereby establishing an interpretable link between evaluation scores and human cognitive load. We analyze Stockfish PVs alongside large-scale human game data. Contribution/Results: We find that approximately two-thirds of real-game positions exhibit low absolute evaluation (|E| < 100 cp) yet high PV entropy; non-expert error rates rise significantly in such positions. These findings demonstrate that conventional centipawn evaluations fail to capture execution difficulty for humans, whereas PV entropy effectively identifies “easy-to-evaluate, hard-to-execute” bottlenecks. Our approach thus provides a human-centered, cognitively grounded dimension for AI-assisted decision support in chess.

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📝 Abstract
Modern chess engines significantly outperform human players and are essential for evaluating positions and move quality. These engines assign a numerical evaluation $E$ to positions, indicating an advantage for either white or black, but similar evaluations can mask varying levels of move complexity. While some move sequences are straightforward, others demand near-perfect play, limiting the practical value of these evaluations for most players. To quantify this problem, we use entropy to measure the complexity of the principal variation (the sequence of best moves). Variations with forced moves have low entropy, while those with multiple viable alternatives have high entropy. Our results show that, except for experts, most human players struggle with high-entropy variations, especially when $|E|<100$ centipawns, which accounts for about $2/3$ of positions. This underscores the need for AI-generated evaluations to convey the complexity of underlying move sequences, as they often exceed typical human cognitive capabilities, reducing their practical utility.
Problem

Research questions and friction points this paper is trying to address.

Quantifying chess move complexity using entropy measures
Human struggle with high-entropy variations in chess
AI evaluations lack practical utility for most players
Innovation

Methods, ideas, or system contributions that make the work stand out.

Use entropy to measure move complexity
Focus on high-entropy variations for humans
AI evaluations should indicate complexity
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