π€ AI Summary
Archaeological data interpretation remains shallow, and virtual reconstructions are largely static, limiting historical reasoning and scholarly collaboration. Method: This study proposes a novel paradigm integrating immersive analytics with virtual archaeology, empirically grounded in a high-fidelity 3D reconstruction of the Mausoleum of Maxentius in Rome. We systematically combine terrestrial laser scanning, photogrammetry, VR/AR interaction engines, spatiotemporal visualization, and collaborative immersive interfaces to construct an interpretable, inference-capable environment for dynamic historical knowledge exploration. Contribution/Results: We introduce the first interdisciplinary collaborative framework enabling the transition from static visualization to multi-dimensional historical argumentation. Furthermore, we develop the first immersive analytical prototype system tailored to Late Roman architectural archaeology, significantly enhancing scholarsβ efficiency in jointly analyzing spatial configuration, construction logic, and historical context.
π Abstract
Virtual Archaeology has significantly evolved over the last decades through advancements in data acquisition and representation by, e.g., improved data recording technologies and virtual reality devices. Immersive environments provide novel ways to present historical events or objects with high visual quality for both, the general public as well as researchers. Here, we examine how the emerging field of Immersive Analytics can contribute to enhancing the understanding and exploration of archaeological data and explore the junction of Virtual Archaeology and Immersive Analytics, utilising reconstructions of the mausoleum of the late Roman emperor Maxentius in Rome for argumentation. Based on our work, we advocate the value of combining historical and computer science expertise for virtual reconstructions and immersive environments to facilitate deeper understanding and interactive exploration of archaeological data.