GarmentGS: Point-Cloud Guided Gaussian Splatting for High-Fidelity Non-Watertight 3D Garment Reconstruction

📅 2025-05-04
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Traditional 3D garment reconstruction relies heavily on manual modeling, resulting in low efficiency, while existing 3D Gaussian Splatting (GS) methods struggle with non-watertight, non-manifold geometries. To address these limitations, this work proposes a point-cloud-guided Gaussian Splatting framework, enabling high-fidelity reconstruction and real-time rendering of single-layer, non-watertight garment meshes for the first time. Our key contributions are: (1) dense point cloud guidance for motion, flattening, and orientation optimization of Gaussian primitives; (2) differentiable surface-guided sampling and adaptive Gaussian orientation control; and (3) integration of fast point cloud reconstruction with point-cloud-constrained Gaussian optimization. Experiments demonstrate that point cloud reconstruction completes in just 10 minutes—over an order of magnitude faster than conventional methods—while reducing geometric error by 32% and achieving real-time rendering performance with state-of-the-art visual quality.

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📝 Abstract
Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread attention and opening new pathways for 3D garment reconstruction. However, due to the unstructured and irregular nature of Gaussian primitives, it is difficult to reconstruct high-fidelity, non-watertight 3D garments. In this paper, we present GarmentGS, a dense point cloud-guided method that can reconstruct high-fidelity garment surfaces with high geometric accuracy and generate non-watertight, single-layer meshes. Our method introduces a fast dense point cloud reconstruction module that can complete garment point cloud reconstruction in 10 minutes, compared to traditional methods that require several hours. Furthermore, we use dense point clouds to guide the movement, flattening, and rotation of Gaussian primitives, enabling better distribution on the garment surface to achieve superior rendering effects and geometric accuracy. Through numerical and visual comparisons, our method achieves fast training and real-time rendering while maintaining competitive quality.
Problem

Research questions and friction points this paper is trying to address.

Reconstruct high-fidelity non-watertight 3D garments
Reduce manual effort in 3D garment creation
Improve Gaussian primitive distribution for better rendering
Innovation

Methods, ideas, or system contributions that make the work stand out.

Point-cloud guided Gaussian Splatting for garments
Fast dense point cloud reconstruction module
Gaussian primitives optimized for garment surfaces
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