🤖 AI Summary
This work addresses the challenge of modeling player behavior in online skill-gaming platforms (e.g., Rummy) by proposing a two-stage collaborative neural network framework that automatically discovers fine-grained behavioral patterns and stable, long-term playing styles from large-scale telemetry sequences. Methodologically, it introduces a novel “bridging loss” training mechanism that jointly optimizes latent-space clustering, sequential modeling, and supervised style classification—enabling end-to-end learning of psychological traits, tactical preferences, and engagement attribution. Key contributions include: (1) the first generalizable and interpretable taxonomy of playing styles grounded in behavioral psychology; (2) significant performance gains over state-of-the-art baselines in engagement prediction; and (3) psychologically informed behavioral diagnostics that support player experience understanding, progression analysis, and risk intervention.
📝 Abstract
Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather interesting, as something as simple as data on gaming moves can help create a psychological imprint of the user at that moment, based on her impulsive reactions and response to a situation in the game. Mining this knowledge can: (a) immediately help better explain observed and predicted player behavior; and (b) consequently propel deeper understanding towards players' experience, growth and protection. To this effect, we focus on discovery of the "game behaviours" as micro-patterns formed by continuous sequence of games and the persistent "play styles" of the players' as a sequence of such sequences on an online skill gaming platform for Rummy. The complex sequences of intricate sequences is analysed through a novel collaborative two stage deep neural network, CognitionNet. The first stage focuses on mining game behaviours as cluster representations in a latent space while the second aggregates over these micro patterns (e.g., transitions across patterns) to discover play styles via a supervised classification objective around player engagement. The dual objective allows CognitionNet to reveal several player psychology inspired decision making and tactics. To our knowledge, this is the first and one-of-its-kind research to fully automate the discovery of: (i) player psychology and game tactics from telemetry data; and (ii) relevant diagnostic explanations to players' engagement predictions. The collaborative training of the two networks with differential input dimensions is enabled using a novel formulation of "bridge loss". The network plays pivotal role in obtaining homogeneous and consistent play style definitions and significantly outperforms the SOTA baselines wherever applicable.