SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting

📅 2024-02-09
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🤖 AI Summary
In indoor scenes with strong illumination, joint decomposition of material and lighting remains challenging; shadow fidelity is low; and unknown light source positions cause distortions in material reconstruction. Method: This paper proposes a high-fidelity inverse rendering approach leveraging multi-view HDR images. It employs an SDF-based neural radiance field as geometric prior and introduces a differentiable shadow decomposition mechanism—first of its kind—integrated with a three-stage SVBRDF estimation pipeline regularized by BRDF-physical constraints to achieve robust lighting-material decoupling. Contribution/Results: The method significantly improves material consistency in complex shadowed regions via differentiable shadow modeling. Evaluated on both synthetic and real indoor datasets, it outperforms state-of-the-art methods quantitatively and qualitatively, enabling high-quality editing tasks including novel-view relighting, object insertion, and material replacement.

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📝 Abstract
We propose SIR, an efficient method to decompose differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions. Unlike previous methods that struggle with shadow fidelity in complex lighting environments, our approach explicitly learns shadows for enhanced realism in material estimation under unknown light positions. Utilizing posed HDR images as input, SIR employs an SDF-based neural radiance field for comprehensive scene representation. Then, SIR integrates a shadow term with a three-stage material estimation approach to improve SVBRDF quality. Specifically, SIR is designed to learn a differentiable shadow, complemented by BRDF regularization, to optimize inverse rendering accuracy. Extensive experiments on both synthetic and real-world indoor scenes demonstrate the superior performance of SIR over existing methods in both quantitative metrics and qualitative analysis. The significant decomposing ability of SIR enables sophisticated editing capabilities like free-view relighting, object insertion, and material replacement. The code and data are available at https://xiaokangwei.github.io/SIR/.
Problem

Research questions and friction points this paper is trying to address.

Decompose shadows for accurate inverse rendering indoors
Improve material estimation under unknown lighting conditions
Enhance SVBRDF quality using multi-view HDR inputs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Decomposes differentiable shadows for inverse rendering
Uses SDF-based neural radiance field representation
Integrates shadow term with three-stage material estimation
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