TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

📅 2025-04-26
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Existing neural and Gaussian radiance field methods face significant challenges in inverse rendering of transparent objects: unstable modeling of specular reflection and refraction, and geometric distortions in transparent regions and adjacent content due to secondary-ray effects in 3D Gaussian Splatting (3D-GS). This paper proposes TransGauss, the first framework introducing transparent Gaussian primitives. It incorporates GaussProbe—a unified light-field probe encoding both environmental illumination and local geometric context—and a depth-driven iterative probe query (IterQuery) algorithm to suppress parallax errors. Coupled with a deferred refraction strategy, TransGauss enables geometry-aware refraction modeling. Experiments demonstrate substantial improvements in reconstruction accuracy and rendering speed for transparent objects under complex backgrounds: 32% higher geometric fidelity and 2.1× faster inference. TransGauss establishes the first efficient and robust 3D-GS extension for inverse rendering and transparent object reconstruction.

Technology Category

Application Category

📝 Abstract
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.
Problem

Research questions and friction points this paper is trying to address.

Overcoming challenges in rendering transparent objects with specular reflection and refraction
Improving 3D Gaussian Splatting for accurate transparent object reconstruction
Reducing parallax errors in probe-based frameworks for inverse rendering
Innovation

Methods, ideas, or system contributions that make the work stand out.

Transparent Gaussian primitives enable specular refraction
Gaussian light field probes unify ambient and nearby contents
Depth-based IterQuery reduces parallax errors efficiently
🔎 Similar Papers
No similar papers found.
L
Letian Huang
State Key Lab for Novel Software Technology, Nanjing University, China
Dongwei Ye
Dongwei Ye
Xi'an Jiaotong-Liverpool University
Reduced-order ModelingGaussian ProcessUncertainty QuantificationScientific Machine Learning
J
Jialin Dan
State Key Lab for Novel Software Technology, Nanjing University, China
C
Chengzhi Tao
State Key Lab for Novel Software Technology, Nanjing University, China
H
Huiwen Liu
TMCC, College of Computer Science, Nankai University, China
K
Kun Zhou
State Key Lab of CAD & CG, Zhejiang University, China and Institute of Hangzhou Holographic Intelligent Technology, China
B
Bo Ren
TMCC, College of Computer Science, Nankai University, China
Y
Yuanqi Li
State Key Lab for Novel Software Technology, Nanjing University, China
Y
Yanwen Guo
State Key Lab for Novel Software Technology, Nanjing University, China
J
Jie Guo
State Key Lab for Novel Software Technology, Nanjing University, China