Geometry-Grounded Gaussian Splatting

📅 2026-01-25
📈 Citations: 0
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🤖 AI Summary
This work addresses the limitations of existing Gaussian splatting methods, which often suffer from multi-view inconsistencies and floating-point artifacts that hinder high-quality geometric reconstruction. To overcome these issues, the paper introduces a novel approach that rigorously models Gaussian primitives as stochastic entities and leverages their volumetric properties to construct an explicit geometric representation. This formulation enables high-fidelity depth map rendering and accurate extraction of fine-scale geometry. By establishing a geometrically interpretable theoretical foundation for Gaussian splatting and integrating multi-view geometric optimization, the proposed method achieves state-of-the-art performance in shape reconstruction accuracy and consistency, significantly outperforming existing approaches on public benchmarks.

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📝 Abstract
Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction results among all Gaussian Splatting-based methods on public datasets.
Problem

Research questions and friction points this paper is trying to address.

Gaussian Splatting
shape extraction
geometry reconstruction
multi-view consistency
floaters
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
stochastic solids
geometry reconstruction
depth rendering
novel view synthesis
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