LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction

πŸ“… 2026-01-26
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πŸ€– AI Summary
This work addresses the challenges of real-time reconstruction in streaming free-viewpoint video (SFVV) under sparse viewpoints, high training costs, and bandwidth constraints by proposing the StreamLoD-GS framework. The method integrates a hierarchical 3D Gaussian Splatting representation based on anchor points and octrees, a Gaussian mixture model–driven mechanism for separating dynamic and static content, and a quantized residual refinement strategy. Together, these components enable high-quality real-time rendering while substantially reducing storage and computational overhead. Experimental results demonstrate that the proposed approach achieves or surpasses state-of-the-art performance in terms of reconstruction fidelity, optimization efficiency, and memory footprint, making it well-suited for practical streaming SFVV applications.

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πŸ“ Abstract
Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While recent 3D Gaussian Splatting (3DGS) has advanced FVV due to its superior rendering speed, Streaming Free-Viewpoint Video (SFVV) introduces additional demands for rapid optimization, high-fidelity reconstruction under sparse constraints, and minimal storage footprints. To bridge this gap, we propose StreamLoD-GS, an LoD-based Gaussian Splatting framework designed specifically for SFVV. Our approach integrates three core innovations: 1) an Anchor- and Octree-based LoD-structured 3DGS with a hierarchical Gaussian dropout technique to ensure efficient and stable optimization while maintaining high-quality rendering; 2) a GMM-based motion partitioning mechanism that separates dynamic and static content, refining dynamic regions while preserving background stability; and 3) a quantized residual refinement framework that significantly reduces storage requirements without compromising visual fidelity. Extensive experiments demonstrate that StreamLoD-GS achieves competitive or state-of-the-art performance in terms of quality, efficiency, and storage.
Problem

Research questions and friction points this paper is trying to address.

Streaming Free-Viewpoint Video
3D Gaussian Splatting
sparse-view reconstruction
real-time streaming
storage efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Level-of-Detail (LoD)
3D Gaussian Splatting
Streaming Free-Viewpoint Video
Motion Partitioning
Quantized Residual Refinement
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