iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

📅 2025-04-24
📈 Citations: 1
Influential: 0
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🤖 AI Summary
To address the high hardware overhead of traditional volume rendering and the inability of existing neural view synthesis (NVS) methods to support transfer-function (TF)-driven real-time scene editing, this paper proposes iVR-GS, an inverse volume rendering framework. iVR-GS introduces a novel TF-semantic disentanglement paradigm, decomposing TF mapping into composable and editable 3D Gaussian primitives to enable TF-guided dynamic visibility control and structural editing. Key technical innovations include TF-aware Gaussian initialization, multi-model divide-and-conquer optimization, and voxel-guided sampling—collectively enhancing both efficiency and fidelity. Quantitatively, iVR-GS achieves PSNR improvements of 2.1–4.7 dB over Plenoxels, CCNeRF, and vanilla 3DGS across multiple volumetric datasets. It supports millisecond-level TF response and Gaussian-level real-time editing, reduces GPU memory consumption by 63%, and enables high-frame-rate interactive visualization on a single GPU.

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📝 Abstract
In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
Problem

Research questions and friction points this paper is trying to address.

Enables interactive 3D volume exploration with editable Gaussian splatting
Reduces rendering costs while allowing real-time scene editing
Overcomes fixed visibility limitations in existing NVS methods
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses 3D Gaussian splatting for inverse volume rendering
Enables real-time scene rendering and editing
Composes multiple models for full volumetric visibility
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