A Systematic Approach to Design Real-World Human-in-the-Loop Deep Reinforcement Learning: Salient Features, Challenges and Trade-offs

📅 2025-04-23
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the scalability limitations of human-in-the-loop deep reinforcement learning (HITL DRL) in complex real-world decision-making tasks—such as UAV adversarial defense—this paper proposes a hierarchical HITL DRL framework that unifies three modalities of human input: reward shaping, action correction, and expert demonstrations, while synergistically integrating self-play, imitation learning, and transfer learning. Its key contributions include: (i) the first hierarchical human-AI collaboration architecture; (ii) a theoretical analysis revealing the nonlinear trade-off between human input volume and training efficiency; and (iii) a dynamic collaboration paradigm tailored to sophisticated scenarios like decoy attacks. Evaluated on the Cogment platform using a multi-UAV simulation for adversarial interception, the framework achieves over 40% faster convergence, significantly improved policy stability and final performance. Empirical results further demonstrate that human guidance effectively reduces gradient variance, mitigating both overfitting and undertraining.

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📝 Abstract
With the growing popularity of deep reinforcement learning (DRL), human-in-the-loop (HITL) approach has the potential to revolutionize the way we approach decision-making problems and create new opportunities for human-AI collaboration. In this article, we introduce a novel multi-layered hierarchical HITL DRL algorithm that comprises three types of learning: self learning, imitation learning and transfer learning. In addition, we consider three forms of human inputs: reward, action and demonstration. Furthermore, we discuss main challenges, trade-offs and advantages of HITL in solving complex problems and how human information can be integrated in the AI solution systematically. To verify our technical results, we present a real-world unmanned aerial vehicles (UAV) problem wherein a number of enemy drones attack a restricted area. The objective is to design a scalable HITL DRL algorithm for ally drones to neutralize the enemy drones before they reach the area. To this end, we first implement our solution using an award-winning open-source HITL software called Cogment. We then demonstrate several interesting results such as (a) HITL leads to faster training and higher performance, (b) advice acts as a guiding direction for gradient methods and lowers variance, and (c) the amount of advice should neither be too large nor too small to avoid over-training and under-training. Finally, we illustrate the role of human-AI cooperation in solving two real-world complex scenarios, i.e., overloaded and decoy attacks.
Problem

Research questions and friction points this paper is trying to address.

Design scalable HITL DRL algorithm for UAV defense
Integrate human inputs systematically into AI solutions
Address challenges and trade-offs in HITL DRL systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Multi-layered hierarchical HITL DRL algorithm
Integrates reward, action, demonstration inputs
Uses Cogment for scalable UAV solution
J
Jalal Arabneydi
JACOBB, 10555, avenue de Bois-de-Boulogne, Montreal, Quebec, Canada, postal code: H4N 1L4
S
Saiful Islam
Department of Computer Science, University of Alberta and Amii (Alberta Machine Intelligence Institute), Athabasca Hall, 9119 - 116 St NW, Edmonton, Alberta, Canada, postal code: T6G 2E8
S
Srijita Das
Department of Computer Science, University of Alberta and Amii (Alberta Machine Intelligence Institute), Athabasca Hall, 9119 - 116 St NW, Edmonton, Alberta, Canada, postal code: T6G 2E8
Sai Krishna Gottipati
Sai Krishna Gottipati
CM Labs Simulations
Reinforcement LearningDrug DiscoveryRoboticsMulti Agent Systems
W
William Duguay
AI Redefined (AIR), 400 McGill St number 300, Montreal, Quebec, Canada, postal code: H2Y 2G1
C
Cloderic Mars
AI Redefined (AIR), 400 McGill St number 300, Montreal, Quebec, Canada, postal code: H2Y 2G1
Matthew E. Taylor
Matthew E. Taylor
Professor, University of Alberta
artificial intelligenceintelligent agentsmulti-agent systemsreinforcement learningrobotics
Matthew Guzdial
Matthew Guzdial
Associate Professor, University of Alberta
Artificial IntelligenceMachine LearningGamesComputational Creativity
A
Antoine Fagette
Thales, 6650 Rue Saint-Urbain Bureau 350, Montr ´eal, Quebec, Canada, postal code: H2S 3G9
Y
Younes Zerouali
JACOBB, 10555, avenue de Bois-de-Boulogne, Montreal, Quebec, Canada, postal code: H4N 1L4