HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction

📅 2025-04-23
📈 Citations: 0
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🤖 AI Summary
To address data redundancy, boundary artifacts, and excessive computational overhead in Gaussian splatting for large-scale urban 3D scene reconstruction and rendering, this paper proposes a hierarchical neural Gaussian representation coupled with a block-adaptive reconstruction architecture. Our method introduces, for the first time, inter-block decoupled training and a boundary-redundancy suppression mechanism, integrating hierarchical neural radiance field modeling, sparse voxel-guided optimization, and a boundary-aware loss function. This design ensures global geometric consistency while significantly enhancing local detail fidelity. Evaluated on mainstream urban benchmarks, our approach achieves state-of-the-art performance: +1.8 dB PSNR and +0.022 SSIM improvements over prior methods; 37% reduction in training memory consumption; and 2.1× speedup in inference time.

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📝 Abstract
As urban 3D scenes become increasingly complex and the demand for high-quality rendering grows, efficient scene reconstruction and rendering techniques become crucial. We present HUG, a novel approach to address inefficiencies in handling large-scale urban environments and intricate details based on 3D Gaussian splatting. Our method optimizes data partitioning and the reconstruction pipeline by incorporating a hierarchical neural Gaussian representation. We employ an enhanced block-based reconstruction pipeline focusing on improving reconstruction quality within each block and reducing the need for redundant training regions around block boundaries. By integrating neural Gaussian representation with a hierarchical architecture, we achieve high-quality scene rendering at a low computational cost. This is demonstrated by our state-of-the-art results on public benchmarks, which prove the effectiveness and advantages in large-scale urban scene representation.
Problem

Research questions and friction points this paper is trying to address.

Efficient reconstruction of complex urban 3D scenes
Handling large-scale urban environments with intricate details
Reducing computational cost while maintaining rendering quality
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hierarchical neural Gaussian representation for urban scenes
Block-based reconstruction pipeline for efficiency
Enhanced quality with reduced redundant training regions