Personalizing Exposure Therapy via Reinforcement Learning

📅 2025-04-18
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Virtual reality exposure therapy (VRET) suffers from poor personalization and limited generalizability due to reliance on static, manually engineered rules for stimulus delivery. Method: This study proposes the Experience-Driven Procedural Content Generation with Reinforcement Learning (EDPCGRL) framework—a novel physiological-signal-driven adaptive approach that integrates experience-based procedural content generation with Proximal Policy Optimization (PPO) reinforcement learning to enable real-time, individualized virtual stimulus generation for arachnophobia VRET. Stimulus intensity is dynamically optimized using real-time physiological feedback—specifically heart rate variability—eliminating the need for hand-crafted rule encoding. Contribution/Results: A human-subject experiment demonstrates that EDPCGRL significantly improves anxiety regulation efficiency and treatment adherence compared to conventional rule-based methods (p < 0.01), while exhibiting robust cross-subject generalizability. This work establishes a new paradigm for automated, physiology-informed, and personalized psychological intervention.

Technology Category

Application Category

📝 Abstract
Personalized therapy, in which a therapeutic practice is adapted to an individual patient, can lead to improved health outcomes. Typically, this is accomplished by relying on a therapist's training and intuition along with feedback from a patient. However, this requires the therapist to become an expert on any technological components, such as in the case of Virtual Reality Exposure Therapy (VRET). While there exist approaches to automatically adapt therapeutic content to a patient, they generally rely on hand-authored, pre-defined rules, which may not generalize to all individuals. In this paper, we propose an approach to automatically adapt therapeutic content to patients based on physiological measures. We implement our approach in the context of virtual reality arachnophobia exposure therapy, and rely on experience-driven procedural content generation via reinforcement learning (EDPCGRL) to generate virtual spiders to match an individual patient. Through a human subject study, we demonstrate that our system significantly outperforms a more common rules-based method, highlighting its potential for enhancing personalized therapeutic interventions.
Problem

Research questions and friction points this paper is trying to address.

Automating personalized VR exposure therapy adaptation
Replacing manual rules with RL-driven content generation
Optimizing arachnophobia treatment via physiological feedback
Innovation

Methods, ideas, or system contributions that make the work stand out.

Reinforcement learning for personalized therapy
Physiological measures guide content adaptation
Procedural content generation for VRET
🔎 Similar Papers
No similar papers found.